Knowing how to use technology to optimize the processes of building a skatepark is something that we must take advantage of. At present it is quite common to find 3D modeling tools that will help us to have a clearer idea of what the skatepark will be like.
This process is something that takes a lot of practice and patience on the part of the 3D designer. If you want to know exactly how the pre-design of a 3D skatepark works, what advantages it has and how to do it correctly, stay with us. We prepare all the information in detail in the following article.
How does 3D modeling work in skateparks?

Surely you must already have a little idea of what we mean when we talk about 3D modeling in skateparks. It is a tool that allows us to simulate a virtual environment in which we can build a skatepark using the tools that the program provides us.
In this way we can play with the distribution of the park, decide which modules should be included, where they will be located, etc. This type of tool greatly facilitates the work of a designer, since it allows us to choose practically any type of surface for its construction. You can represent the entire surface of the skatepark and the environment that will surround it.
With tools of this style, it is important to have as much information from the real world as possible in order to capture it in the virtual environment. Whether it's little things like the environment surrounding the skatepark, surrounding surfaces, etc. The more similar the 3D modeling is to real life, the much better the result obtained will be.
Within these programs we can find several tools that will help us model each part of the skatepark. The tasks are simple, build a bowl, add modules, etc. As if it were a plan design, but captured in a more enriching visual way.
What can I include in a 3D modeled skatepark?
These programs have been commissioned to be more and more complete every day. To such an extent that you can use the tools to design practically any element that a real skatepark may have. Before doing any 3D construction, you should have a clear idea in mind of what you want to build.
Remember that in these environments the laws of physics are also taken into account, so the distribution will be crucial. Let's see the elements that you can include in your 3D modeling of a skatepark.
Bowl
This should be in many cases the first step to start giving life to our virtual skatepark. We must select well where we want to place our bowl, in such a way that it can flow freely through the rest of the skatepark.
The bowl is a kind of pool (clearly empty) where you can move around to perform jumps, transfers, etc. It is a quite versatile module and loved by the great community of skaters.
Half pipe
This is one of the ramps most loved by the community, the half pipe is a semi-circular ramp that can be used to gain momentum or jump. It is usually combined with another at a safe distance to exploit its potential even more.
In our catalog of modules for your own skatepark we have included half-pipes in a large number of sizes. We adapt to your project with the highest variety of modules built in birch wood for your skate park. Do not hesitate to contact us if you are interested in acquiring any of our modules.
FunBox
Another of the modules most loved by the community, despite the fact that its construction is quite simple, it offers great possibilities. It consists of 4 ramps that are joined in the center by a flat horizontal surface.
Within the 3D modeling you can include funbox within the composition of your skatepark. Always remember to do it at a prudent distance from the other elements so that you do not lose speed
The list of elements that you can include in the 3D modeling tool extends as far as your imagination goes. If you look for an updated program you will be able to realize the immense amount of elements that you can decide to include in your composition.
What's next after I build my 3D skatepark?
Getting to design the skatepark in 3D can be one of the initial steps to start building it in real life. A 3D model that was done with dedication, patience and quality will undoubtedly be a good reference point for the creation of plans.
After finishing the first attempt at your 3D modeling, what you need to do is include a virtual skater trying out the park. This is a great tool for us to visually see if it can flow normally within the track. We can realize details that at first went unnoticed.
Also the figure of a virtual skater will help us to correct our design errors during the 3D modeling. You may have placed 2 modules very close and neither of them can be used. To summarize a bit, this section is about trial and error to ensure that the performance of our virtual skater is optimal.
As a general recommendation, we advise you not to overload the skatepark. If you have a skatepark full of modules, the skaters will not have a surface or place to warm up before entering the track. Let's remember that one of the most important parts of a skatepark is the rest and warm-up area. So be very careful not to leave a space for this situation in your 3D skatepark.
After you have completed your 3D modeling project, you can export it to design plans based on the work done. Although it is not something that we should trust 100%, it is an excellent help when designing and building a skatepark. If you like, you can try this type of tool yourself, you will only need a little practice and dedication.